> For the complete documentation index, see [llms.txt](https://dark-curry.gitbook.io/dark-steel-darkpaper-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dark-curry.gitbook.io/dark-steel-darkpaper-en/game/game-modes/arena-pvp.md).

# Arena (PVP)

Arena is a **competitive mode** (PVP) that players can play without prejudice to other modes. This means that it does not consume energy (necessary for the campaign mode and events) but it does consume **Mana**, a separate resource, which is required for each looting attempt. Every time a player attacks another, Mana will be consumed and combat will take place. If the attacking player wins, he will steal **15% of his medals from the other player.** If you loot a player with a lot of medals, the bigger the loot will be!

![](https://841898835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx42LfcMTLAHOukl15XxR%2Fuploads%2F2lyxAwduHgmnKzmixyOG%2FSin%20t%C3%ADtulo.png?alt=media\&token=3860ac29-3b78-4042-90de-e93e2a9ab435)

If a player is looted, they automatically go into a **protection mode** that will prevent other players from looting them for a set amount of time. The main objective of the player is to obtain enough medals to buy Arena chests and thus **progress** in inventory and power.

There is no other possibility to get medals other than playing Arena mode, so players who prefer to play this mode will be clearly identified by the rest of the players, since they will be equipped with **objects characteristic** of this mode. &#x20;

![Arena Chests](https://841898835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx42LfcMTLAHOukl15XxR%2Fuploads%2FTcNUzxs6cNZ825bVOiXX%2Fd98d4c7409cc17b97f5769f50ea94e2b.png?alt=media\&token=ab940cb9-6ff4-4c91-a2d8-24cc30a952fd)

All reward items obtained in this mode are **non-NFT items**, but can be used in all other modes and playstyles, including the event, which does provide **exclusive rewards**.
