> For the complete documentation index, see [llms.txt](https://dark-curry.gitbook.io/dark-steel-darkpaper-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dark-curry.gitbook.io/dark-steel-darkpaper-en/game/gameplay.md).

# Gameplay

Combat system

## Combat

Dark Steel's gameplay consists of a **third person 1 vs 1 combat**. The player can take control of his character and decide what actions to perform to solve the confrontation. **Move, dodge, attack or block** are the basic moves that the player can command with subtle movements described on his device's touch screen. His **equipment** and skills will largely determine the outcome of the fight, allowing the player to perform different actions or provoke certain effects on his opponent.

The game's camera is automatically positioned, as well as the orientation of the characters within a **3D scenario** using **realistic physics and graphics** that run on mobile devices.&#x20;

![Gameplay capture of Dark Steel](https://841898835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx42LfcMTLAHOukl15XxR%2Fuploads%2FSRo6HmaSRri6wKsikik4%2Funnamed.png?alt=media\&token=ec3aec3f-0830-47ee-99b8-700edaf4f601)

## Classes

There are **3 classes** available when creating an account in Dark Steel. Within the game there are objects to reset this type of characteristics, giving the possibility of using specialized equipment from your inventory in all classes that exist in the game.&#x20;

1. **Assassin** --> High attack, possibility of equipping a dagger in each hand.&#x20;
2. **Knight** --> High resistance, possibility of equipping shields.&#x20;
3. **Warrior** --> Balanced, possibility of equipping heavy weapons.

![Dark Steel concept image](https://841898835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx42LfcMTLAHOukl15XxR%2Fuploads%2F5x8aN4iNJrOXgkLiHSVc%2Funnamed.png?alt=media\&token=f2611640-4fb2-4e8a-a36a-fd9949566ab8)

Player classes have a certain influence load. That is, there are classes that are more effective against others. In this sense the knight has an extra effect on the assassin, the assassin on the warrior and the warrior on the knight.

**Assassin (+) --> Warrior (-)**&#x20;

**Knight (+) --> Assassin (-)**&#x20;

**Warrior (+) --> Knight (-)**

## Talents

In addition to the stats and special weapons for each class, there is a **talent tree** to enhance different aspects of combat, as well as active and passive **skills** that act during gameplay. Allowing the player to specialize in a specific combat style or strategy, improving attributes such as life or adding enhancers to certain types of armor and weapons.

![Talent trees](https://841898835-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx42LfcMTLAHOukl15XxR%2Fuploads%2Fqs3NmRdhsPYgHQk77dYd%2FSin%20t%C3%ADtulo.png?alt=media\&token=24f71efc-431e-434d-bbb0-819228d4f4ec)

Talent trees are unlocked only with **talent points** that are acquired each time the player gains experience. There are **50 levels** that give the player a total of **50 points** to distribute in a talent tree that can absorb up to 65 talent points. Read well the attributes of each talent and invest in the best strategy.

## Special skills

Some of the unlockable talents are active attacks of great power that can be launched during combat. Special attacks generate great damage to the enemy and their use can turn the odds of a fight.&#x20;

**Assassin**&#x20;

* Blind Rage --> Greatly increases damage for a set amount of time.&#x20;
* Hemorrhage --> Inflicts critical damage to the enemy and deals bleeding damage.&#x20;
* Mock Death --> When receiving a mortal blow, one life point will remain.&#x20;

**Knight**&#x20;

* Tremble --> Stamps on the ground with force to stun the enemy for a few seconds.&#x20;
* Devastator --> Inflicts a large amount of critical damage to the enemy...&#x20;
* Purity --> Increases the damage considerably when the health is higher than 75%.&#x20;

**Warrior**&#x20;

* Demoralizing Scream --> Reduces the enemy's damage for a set amount of time.&#x20;
* Trauma --> Inflicts a large amount of critical damage to the enemy with a heavy weapon.&#x20;
* Rage --> Greatly increases damage when life is less than 25%.
